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As the year 2020 came to a close, the golf gaming category witnessed substantial activity across Latin America. Here's a snapshot of how the top 5 golf games fared during the fourth quarter, with data courtesy of Sensor Tower.
Golf Clash by Electronic Arts maintained a steady pace in downloads, peaking at 17K in the week of November 23, and saw its weekly active users hit a high of 18K in the final week of November. The game's revenue showed fluctuations with the highest at approximately $22K in the third week of December.
Zynga Inc.'s Golf Rival - Multiplayer Game experienced a consistent download rate with a dramatic increase to 26K in the last week of December. Weekly active users surged to over 106K in the same period, while revenue also saw an uptick, reaching approximately $11K towards the end of the year.
Miniclip.com's Golf Battle dominated downloads with impressive numbers, crossing 155K in the final week of December. The game also enjoyed a robust active user base, which grew to over 835K. Revenue trends for Golf Battle peaked at around $7K in the last week of the year.
The performance of Golf King - World Tour by Rising Wings, Inc., showed a steady increase in downloads reaching nearly 9K by year's end. Active users peaked at over 63K in early December. Revenue for the game followed a similar growth trajectory with a peak of approximately $2.4K in the third week of December.
Lastly, WGT Golf by WGT maintained a consistent number of active users, with a slight increase to 53K at the end of December. Downloads saw a peak of over 5K in the same period. The game's revenue remained relatively modest, with the highest at around $1.3K in the final week of December.
For more insights and detailed analytics on app performance, Sensor Tower's platform offers an extensive overview of market trends and user engagement.