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As the final quarter of 2020 wrapped up, the golf gaming category saw various trends across the top apps in the United States. Sensor Tower provides a detailed look into the performance of these games, offering insights into user engagement and app profitability.
Golf Battle, from Miniclip.com, showed fluctuating revenue throughout Q4, with a notable peak of $100K in the week of December 21st. Downloads for the game had a similar ebb and flow, with a high point of nearly 53K in the last week of December. Weekly active users (WAUs) increased over the quarter, reaching over 510K in the final week.
Golf Rival - Multiplayer Game by Zynga Inc. maintained strong revenue, with a notable surge to $895K in the week of November 23rd. Downloads dipped mid-quarter but recovered to over 31K by the year's end. The game's WAUs showed resilience, ending the year with over 613K active users.
MADBOX's Perfect Golf - Satisfying Game had modest revenue throughout the quarter, with a slight increase to $279 in the week of December 21st. Downloads saw a marked decline from over 76K at the start of Q4 to around 10K by the end. The game's WAUs followed a downward trend, ending at 20K.
Ultimate Golf!, also from Miniclip.com, showed consistent revenue, concluding the quarter with over $160K in the last week. Downloads saw an upturn in December, reaching over 31K. WAUs for the game increased towards the end of Q4, finishing with nearly 279K active users.
Lastly, Mini Golf King - Multiplayer from Rising Wings, Inc., experienced steady revenue, peaking at $56K in the week of October 26th. The game's downloads remained relatively stable with a slight increase to over 17K in the final week. WAUs saw minor fluctuations, ending the quarter with around 42K active users.
For deeper insights into the performance of these apps and others in the gaming industry, Sensor Tower's platform offers comprehensive data and analytics.