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In Q1 2021, the io games category on Android witnessed varying levels of user engagement and downloads in Australia. The data, provided by Sensor Tower, offers a glimpse into the performance of the top 5 io games during this period.
Snake.io - Fun Snake .io Games by Kooapps Games started the quarter with a slight increase in revenue, peaking at $40 USD in late January before settling at $37 USD by the end of March. Downloads for the game saw a high of 4.6K in the first week of January, gradually declining to 3.6K by the quarter's end. Weekly active users remained relatively stable, starting at 18.9K and ending at 18.6K.
Slither.io from Lowtech Studios showed an initial revenue of $71 USD in late December, dipping to $44 USD by March's end. The game's downloads saw an initial 4.6K which decreased to 2.5K, while weekly active users started at 37.4K and declined to 26.4K in the final week of March.
VOODOO's Paper.io 2 experienced a revenue fluctuation, starting at $48 USD and dropping to $25 USD. Downloads decreased from 6.7K to 2.2K, and active users saw a significant drop from 22.5K to 10.2K.
Another VOODOO title, Hole.io, began the quarter with $83 USD in revenue, ending with $45 USD. Downloads for the game declined from 5.5K to 1.7K, paralleled by a decrease in weekly active users from 25.7K to 12K.
CASUAL AZUR GAMES' Do Not Fall .io saw revenues of $15 USD at the start of the quarter, with intermittent periods of no revenue, before ending with $4 USD. Downloads took a sharp decline from 7.9K to 1.3K, and active users fell from 17.5K to 4.8K.
These trends provide an overview of the io games' performance on the Android platform in Australia for Q1 2021. For more detailed insights, Sensor Tower's platform offers an in-depth look at the data.