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In the first quarter of 2021, the Slime Games category on the iOS platform witnessed varying trends in France. Sensor Tower offers more insights into the performance of these applications.
Magic Slime: Antistress & ASMR by Finger Art Games experienced a peak in downloads at the beginning of January with over 10K downloads before seeing a decline throughout the quarter. Weekly active users reached a high of approximately 14K in the same period but also followed a downward trend, settling around 8K by the end of March.
Slime Simulator Fluid Games from publisher Marrisa Wei showed an interesting pattern with downloads spiking to nearly 12K in mid-February. Weekly active users mirrored this peak at over 6K, which was the highest for the quarter, before both metrics declined towards the end of March.
GRAVITY Fluid Slime Simulator, created by ILYA RIMCHIKOV, had a steady start in the year with downloads around 4K, which gradually decreased over the quarter. The weekly active users started at just under 5K and saw a slight decline, maintaining a relatively stable user base.
Goo: Slime simulator, ASMR by Exomind LTD also witnessed a fluctuating trend with downloads peaking at over 2.5K in mid-January. Weekly active users showed a peak of around 1.5K in the same period, but by the end of March, both downloads and active users had decreased significantly.
Lastly, Virtual Slime from Cider Software LLC saw its downloads hover around 1K for most of the quarter, with a slight increase towards the end. The weekly active users for this app demonstrated a steady decline from nearly 3K at the start of the quarter to just over 1K by the end of March.
The performance of these top 5 Slime Games on iOS in France during Q1 2021 showcases a variety of user engagement levels and download trends, with some apps peaking early in the quarter and others maintaining a more consistent performance throughout.