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AI Insights · Timothy · April 2021

Q1 2021 Card Battler App Performance in Europe: Top 5 Analysis

Explore the Q1 2021 performance trends for the top 5 Card Battler apps in Europe, with data provided by Sensor Tower. Detailed insights reveal download, revenue, and active user metrics for these leading games on a unified platform.

Q1 2021 Card Battler App Performance in Europe: Top 5 Analysis

European Card Battlers: A Q1 2021 Performance Snapshot

The first quarter of 2021 showcased interesting trends for the top Card Battler applications in Europe. Data from Sensor Tower provides an overview of their performance across both iOS and Android platforms.

WWE SuperCard - Battle Cards saw its revenue fluctuating, with a mid-quarter peak of around $470K and ending the quarter at about $219K. Downloads started off at 12K, dipped to 6K, and slightly recovered to 9K towards the end of the quarter. Weekly active users exhibited a gradual decline from 129K to 119K.

For Yu-Gi-Oh! Duel Links, revenue began at approximately $271K, with a noticeable spike to $468K, and concluded the quarter around $280K. Downloads hit a high of 60K in mid-January, then stabilized to about 20K. Weekly active users peaked at 435K and slightly decreased to 336K by the end of Q1.

Hearthstone experienced a significant revenue increase, starting at $159K and skyrocketing to $706K in the final week of March. Download numbers for the game remained relatively consistent, with a starting point of 36K and rising to 35K. The weekly active users showed a modest uptick from 672K to 691K during the quarter.

The revenue for Mighty Party: Battle Heroes showed growth, starting at $312K and reaching a high of $443K by quarter's end. Downloads saw an impressive increase from 188K to 355K. Active users also rose significantly from 618K to over 1M in the last week of March.

Lastly, Warhammer Combat Cards maintained a steady revenue around the $30K mark throughout the quarter, with a slight increase towards the end. Downloads saw a peak at 5K in mid-February but ended the quarter at 2K. The game's active users hovered around the 10K range, with minimal fluctuations.

For more in-depth insights and detailed analytics on the performance of these Card Battler applications, Sensor Tower's platform is the go-to resource.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2021