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The first quarter of 2021 has shown varied trends in the cat-themed gaming category in the United States. Compiled by Sensor Tower, the following insights offer a glimpse into the performance of top cat games across unified platforms.
Kitten Match saw its revenue increase from $151K in the last week of December 2020 to $198K in the last week of March 2021. Downloads peaked at 141K in the first week of January before trending down to 20K by the end of March. Weekly active users spiked at 323K in mid-January but saw a gradual decrease to 112K by the quarter's end.
The Battle Cats experienced a revenue jump in mid-February, reaching $315K, followed by a leveling off around $207K by March's close. The game maintained a steady number of downloads, ending with 31K in the last week of March. Active users showed resilience, with a slight increase from 223K at the start of the period to 217K at the end.
Cat Game - The Cats Collector! had its highest revenue at $126K in mid-March, with a general upward trend from $89K at the beginning of the period. Downloads saw a high of 21K in late January, with a slight decline to 14K by March end. Weekly active users started at 58K and rose to a peak of 68K in early February before descending to 53K.
My Cat – Virtual Pet Games showed a strong revenue trend, growing from $79K to $105K over the quarter. Downloads reached their zenith at 66K in mid-February, with a tapering to 27K by the quarter's end. The game's weekly active users exhibited growth from 115K to a peak of 167K in mid-February, then a drop to 102K in the final week of March.
Simon's Cat - Pop Time had a more modest revenue pattern, with a slight increase from $40K in late December to $37K at the quarter's end. Downloads were low, with a peak of 353 in mid-January and ending at 320. Weekly active users hovered around the 60K-67K range throughout the quarter.
For more detailed insights and data on app performance, Sensor Tower provides in-depth analytics and market intelligence.