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AI Insights · Timothy · April 2021

Q1 2021 City Building Games Performance in Brazil: A Sensor Tower Report

An overview of the top 5 city building games in Brazil during the first quarter of 2021, showcasing download and active user trends. Insights provided by Sensor Tower.

Q1 2021 City Building Games Performance in Brazil: A Sensor Tower Report

As the mobile gaming industry continues to flourish, city building games remain a popular genre among players. In Brazil, the first quarter of 2021 has seen significant activity in this category. Here, we present a snapshot of the top 5 city building games based on the data provided by Sensor Tower, offering a glimpse into their performance on the unified platform.

City Takeover, published by Voodoo, showed an impressive start with downloads skyrocketing from 24K to approximately 70K in the span of just two weeks. The game's weekly active users followed a similar trajectory, jumping from around 21K to a peak of 145K before stabilizing at 164K. Revenue for the title saw a gradual increase from negligible amounts to a modest $90K by the end of March.

My Town - City Life Story game by My Town Games LTD displayed a steady revenue stream, hovering around the $100K to $200K range throughout the quarter. The game's downloads saw a notable rise from 22K to over 33K, with weekly active users peaking at 40K by the end of March.

Electronic Arts' SimCity BuildIt is a veteran in the genre and has maintained a consistent user base. The game's revenue showed fluctuations but remained above $8K, with downloads remaining relatively stable around the 17K mark. Weekly active users saw a gradual increase, reaching nearly 247K towards the end of the quarter.

Social Quantum's Megapolis: City Building Sim experienced a more turbulent quarter. While the game's revenue saw peaks and troughs, finishing at around $760K, downloads started strong at 13K but saw a decline to 7.6K. Weekly active users echoed this pattern, starting at approximately 12K and ending at 10K.

Last but not least, The Simpsons™: Tapped Out, another title from Electronic Arts, showcased resilience in its revenue, which oscillated between $900K and $2.6M. Downloads for the game seemed to taper off from 13K to 8.6K, and weekly active users remained just under the 100K mark throughout the quarter.

For more detailed insights and data on the performance of these games and others in the mobile gaming market, Sensor Tower's comprehensive analytics platform offers a wealth of information.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2021