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During the second quarter of 2021, IMVU: Fun 3D Avatar Chat Game saw a consistent weekly revenue, peaking at around $713 in early May. The app's downloads fluctuated, starting strong in April with over 4K but experiencing a notable drop to 1.4K by the end of May, followed by some recovery. Active users hovered around 24K to 28K, with a peak in late May.
Summoners War: Lost Centuria launched in late April and initially garnered $426 in revenue, which increased to $1K by early May before declining steadily. The app's downloads started strong at 5.8K but dropped significantly to below 100 by the end of the quarter. Active users followed a similar trend, peaking shortly after launch at 4.9K before decreasing to under 600.
Habbo - Virtual World exhibited stable performance in Argentina. Revenue saw ups and downs, starting at $106 and fluctuating to a peak of $319 in late June. Weekly downloads remained relatively steady, averaging around 500-600, with a slight increase in late April. Active users peaked at 3.3K in late April before settling around the 2K mark for the remainder of the quarter.
A3: STILL ALIVE experienced low activity in terms of downloads, with only a few in early April. Revenue peaked at $172 in late May, with a notable decline in early June. Active users gradually decreased from 256 in late March to 127 by the end of June.
Bit Heroes Quest showed variable trends. Revenue reached $238 in early April and saw another peak of $139 in mid-June. Downloads started at 429 in late March but decreased steadily, with a low of 51 by the end of June. Active users followed a similar pattern, beginning at 379 and declining to 139 by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics and trends are available.