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AI Insights · Timothy · October 2021

Top 5 Baseball Games on Android in the US Q3 2021

Explore the performance of the top 5 baseball game apps on Android in the United States during Q3 2021, including trends in downloads, revenue, and active users.

Top 5 Baseball Games on Android in the US Q3 2021

The third quarter of 2021 saw interesting trends in the performance of the top 5 baseball game applications on the Android platform in the United States. Here’s a closer look at the weekly downloads, revenue, and active user metrics for each app, based on data from Sensor Tower.

BASEBALL 9 from playus soft exhibited a gradual decline in both revenue and downloads over the quarter. Weekly revenue started at around $33.5K at the end of June and decreased to approximately $22K by the end of September. Downloads followed a similar trend, beginning at over 30K in late June and dropping to around 15.8K by the end of Q3. Active users also saw a decline from around 309K to 264K over the same period.

MLB Tap Sports Baseball 2021 by Glu saw fluctuations in its revenue, peaking at around $361K in early August before dipping to approximately $288K by the end of the quarter. Downloads were relatively stable but trended downwards, starting at over 30K in late June and ending at about 9.2K in late September. The app’s active users remained fairly consistent, ranging from around 238K to 260K throughout the quarter.

MLB 9 Innings 24 from Com2uS had a notable revenue peak of approximately $399K at the end of June, which then decreased to about $147K by the end of September. Downloads showed a steady trend, fluctuating between 4.2K and 9.6K. Active users also saw a decline, starting from around 65.4K in late June to about 50.5K by the end of Q3.

Baseball Heroes by Zynga, while not generating any revenue during this period, showed a significant drop in downloads from around 19.9K in late June to just under 2.9K by late September. Active users mirrored this trend, decreasing from approximately 33.4K to 9.6K over the quarter.

Baseball Clash: Real-time game by Miniclip.com saw its revenue peak at approximately $45.9K at the end of August, before settling around $18.3K by the end of September. Downloads started strong at about 7K in late June, peaking at around 10.5K in early August, and then decreased to around 2.9K by the end of Q3. Active users showed some fluctuation but remained relatively stable, ranging from approximately 47.1K to 67.3K.

These insights are based on data from Sensor Tower, which provides more comprehensive analytics and trends for mobile applications.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021