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During Q3 2021, the top 5 cat-themed games on the Android platform in Germany showcased varied performance metrics in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals interesting trends for each game.
Released in mid-July 2021, My Talking Angela 2 experienced a notable launch, with weekly downloads peaking at around 60K in the last week of July. However, downloads gradually declined to approximately 11.5K by the end of September. Revenue-wise, the game saw a steady increase initially, reaching about $1.8K in early August, before stabilizing around $1K towards the end of the quarter. Weekly active users also peaked at 137K in the first week of August, followed by a consistent decline to around 41.7K by the end of September.
My Talking Tom Friends maintained a relatively steady weekly download rate, fluctuating between 8K and 16.5K throughout the quarter. Revenue remained modest, peaking at $647 in early August and closing the quarter at $551. The game’s weekly active users showed a gradual decline from 127.7K at the beginning of the quarter to around 77.2K by the end of September.
This game saw a fairly stable download rate, ranging from 8.9K to 13.3K per week. Revenue showed minor fluctuations, peaking at $1.3K at the beginning of the quarter and ending around $851 in the final week of September. Active users remained relatively high, starting at 138.3K and showing a slight decline to approximately 110.3K by the end of the quarter.
Talking Tom Gold Run had consistent weekly downloads, with a notable increase to 12.1K in early September. Revenue also showed a positive trend, peaking at $1.1K in mid-September and maintaining around $996 by the end of the quarter. The game’s active users remained strong, starting at 297.7K and ending at 217.7K.
Talking Tom Hero Dash experienced steady weekly downloads, ranging from 4.7K to 9.3K. Revenue saw a significant peak of $781 in mid-July but stabilized around $381 by the end of September. Active users remained relatively stable throughout the quarter, starting at 168.8K and ending at 161.4K.
For more detailed insights into the performance of these games, visit Sensor Tower.