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AI Insights · Timothy · October 2021

Top Gacha Games on Android in the US: Q3 2021 Performance

Discover how the top 5 Gacha Games on Android performed in the US during the third quarter of 2021, with insights on downloads, revenue, and active users.

Top Gacha Games on Android in the US: Q3 2021 Performance

In the third quarter of 2021, the top 5 Gacha Games on the Android platform in the United States showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.

8 Ball Pool from Miniclip.com saw fluctuations in weekly revenue, peaking at around $476K in late June and then dipping to approximately $319K by the end of September. Weekly downloads remained relatively stable, averaging around 72K to 78K. The game maintained a consistent number of weekly active users, fluctuating slightly around 350K.

MARVEL Future Revolution by Netmarble, which launched in late August, experienced a substantial surge in revenue, reaching about $764K in the last week of August. However, this figure gradually declined to approximately $350K by the end of September. Weekly downloads started strong with nearly 295K in the first week post-launch but dropped significantly to around 15K by the end of the quarter. Active users followed a similar trend, decreasing from around 194K to 35K.

Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. saw impressive weekly revenue peaks, notably hitting $4.3M at the end of August. Downloads were relatively stable, averaging between 32K to 59K per week. Weekly active users displayed steady growth, reaching as high as 491K by late September.

Looney Tunes™ World of Mayhem by Scopely experienced moderate revenue fluctuations, with a peak of about $163K in mid-July and a slight decline to around $121K by the end of September. Downloads showed a downward trend, starting at approximately 85K in late June and decreasing to around 12K by the end of the quarter. Weekly active users also saw a decline from around 26K to 46K throughout the quarter.

Need for Speed™ No Limits by ELECTRONIC ARTS maintained a steady revenue stream, averaging around $107K to $151K per week. Downloads decreased gradually from about 59K at the start of the quarter to approximately 25K by the end. Active users showed a declining trend, dropping from around 195K to 137K over the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021