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The third quarter of 2021 saw interesting trends in the performance of the top 5 fidget toy games in Ireland. Here’s a detailed look at how each app fared in terms of downloads, revenue, and active users based on data from Sensor Tower.
Slime it: Slime Game Simulator showed a mixed performance. Weekly revenue peaked at approximately $227 in the first week of July, then saw a decline, but ended the quarter strong at around $164. Downloads started at 516 in late June but dipped to 105 in mid-July before recovering to 406 by the end of September. Active users also saw a decline from 1.05K in late June to 736 by the end of the quarter.
Antistress - Relaxing games experienced a fluctuating revenue, peaking at $70 in the third week of July, and ending the quarter at $24. Downloads saw a steady drop from 656 in late June to 168 by the end of September. Active users also decreased from 4.1K to 1.9K over the same period.
Spinner Evolution - Merge Game had minimal revenue, with sporadic peaks such as $24 in late August. Downloads were negligible throughout the quarter, indicating limited user engagement.
Fidget Spinner maintained a modest revenue, peaking at $24 in mid-September. Downloads fluctuated, starting at 17 in late June and peaking at 53 in late July, but dropped to 9 by the end of September. Active users followed a similar trend, peaking at 87 in early August and ending the quarter at 45.
Fidget Toys 3D showed notable download numbers, starting strong at 1.4K in late June but declining to 144 by the end of September. Active users also decreased from 2.5K to 711 over the quarter. Revenue was minimal, with a brief peak at $26 in late August.
For more detailed insights and data, visit Sensor Tower.