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In the fourth quarter of 2021, the top 5 gacha games on the Android platform in France showed notable performance in terms of downloads, revenue, and active users. Here is a detailed look at how each game fared during this period, based on data from Sensor Tower.
Head Ball 2 - Online Soccer by Masomo Gaming experienced fluctuations in its metrics. Weekly revenue peaked in mid-October at around $10K and saw a decline before stabilizing at approximately $6K by the end of December. The game’s weekly downloads surged to about 35K in mid-October and then gradually decreased to around 26K towards the end of the quarter. Weekly active users followed a similar trend, starting at 241K in late September, peaking at 347K in late October, and ending the quarter at around 278K.
8 Ball Pool from Miniclip.com maintained a consistent performance. Weekly revenue ranged between $12K and $23K, with a significant peak in the last week of December. Downloads remained steady, fluctuating between 13K and 18K weekly. Active users saw a gradual increase from 92K at the beginning of the quarter to 132K by the end.
Mythic Heroes: Idle RPG, published by IGG.COM, showed substantial growth. Weekly revenue started at about $329 in late September and soared to nearly $40K by the end of December. Downloads also increased from 4K in mid-October to around 15K in the last week of December. Active users saw a rise from 2.9K in mid-October to 41K by the end of the quarter.
The Lord of the Rings: War by Exptional Global saw varied performance. Weekly revenue peaked at around $62K in early October and ended the quarter at approximately $51K. Downloads decreased from 40K in late September to around 5K by the end of December. Active users also showed a decline from 25K in late September to about 27K in the last week of December.
Mario Kart Tour from Nintendo Co., Ltd. had a stable yet impressive quarter. Weekly revenue remained consistent, averaging around $35K with a peak of $37K in late September. Downloads showed a significant spike to 18K in the last two weeks of December. Active users also increased, starting at 131K in late September and rising to 148K by the end of the quarter.
These insights highlight the dynamic nature of the mobile gaming market and the varying performance of top gacha games. For more detailed insights and data, visit Sensor Tower.