We’ve acquired Playliner!
In the fourth quarter of 2021, the top 5 sniper games on the Android platform in Russia saw varying performance trends in terms of downloads, revenue, and active users. Here’s a closer look at each game's metrics.
K Sniper - Gun Shooting Games by Homa experienced a significant surge in weekly downloads during November, peaking at approximately 313K in mid-November before gradually declining to around 89K by the end of December. Weekly active users followed a similar trend, reaching a high of 491K in mid-November and then decreasing to around 125K by the end of the year. The game’s weekly revenue, although minimal, showed a slight increase in the last two weeks of December, reaching $5.
Sniper 3D:Gun Shooting Games from Wildlife Studios maintained a stable performance throughout Q4. Weekly downloads ranged between 36K and 61K, with a notable peak in mid-November. Weekly revenue fluctuated slightly, with the highest earnings of approximately $6.4K in late October and a slight dip to around $4.3K in early December. Active users peaked at 858K in early November before experiencing a gradual decline to 536K by the end of December.
Giant Wanted by Supersonic Studios LTD saw its weekly downloads peak at 114K in late November. However, downloads decreased to around 48K by the end of December. Active users mirrored this trend, with a high of 154K in late November and a reduction to 64K by the end of the quarter. The game’s revenue was minimal, with a slight increase to $3 in the last week of December.
456 Sniper Challenge from ABI Global LTD had a notable spike in weekly downloads with approximately 58K during its launch week in early November. However, the downloads dropped significantly to around 3K by the end of December. Active users showed a similar pattern, peaking at 56K in the launch week and declining to around 9K by the end of the year. There was no reported revenue during this period.
Finally, Sniper Arena: PvP Army Shooter by Nordcurrent Games experienced stable weekly downloads, ranging from 5.5K to 8.4K throughout the quarter. The game saw a peak in weekly revenue of $30.6K in the last week of December, with a consistent active user base hovering around 30K to 39K.
For more detailed insights and data on mobile app performance, visit Sensor Tower.