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During the fourth quarter of 2021, the top 5 cat games on the iOS platform in Africa showed a variety of trends in terms of weekly revenue, downloads, and active users. Here’s a closer look at their performance:
My Cat – Virtual Pet Games from Akita Limited Liability Company experienced fluctuations in weekly revenue, peaking at approximately $596 in early December. Weekly downloads saw a spike at the end of December, reaching 191, while weekly active users varied, peaking at 1.04K in mid-October before stabilizing around 780 by the end of December.
My Talking Tom 2 from Outfit7 Limited saw a significant increase in weekly revenue, culminating at $1.35K in mid-December. Weekly downloads were robust, peaking at 5.5K in the final week of December, while weekly active users steadily increased, reaching 45.4K by the end of the quarter.
My Talking Angela 2, also from Outfit7 Limited, showed a substantial increase in weekly revenue in mid-December, peaking at $1.06K. Weekly downloads saw a significant rise towards the end of December, peaking at 6.8K, and weekly active users grew consistently, reaching 32.8K by the end of the quarter.
The Battle Cats from ponos corporation had stable weekly revenue, with a peak of $583 in early October. Weekly downloads and active users remained relatively steady, with downloads peaking at 82 in mid-October and active users stabilizing around 248 by the end of December.
Talking Tom Gold Run, another game from Outfit7 Limited, saw its weekly revenue peak at $588 in early November. Weekly downloads were strong, peaking at 1.78K in the final week of December, while weekly active users increased steadily, reaching 33.9K by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be found.