State of AI Apps Report 2025 is Live!
During the fourth quarter of 2021, the top 5 fidget toys games on iOS in Colombia showed diverse trends in terms of downloads, revenue, and active users. Here’s a detailed look at the performance of these popular apps, based on data from Sensor Tower.
Slime it: Slime Game Simulator by Slime4Fun saw a steady decline in weekly active users from 1K at the beginning of October to 767 by the end of December. Weekly revenue fluctuated slightly, peaking at $177 in mid-October and closing the quarter at $135. Downloads were minimal, with occasional upticks like 5 downloads in the week of November 8.
Fidget Toys Trading: 3D Pop It from Freeplay LLC experienced a downward trend in weekly downloads, starting at 1.7K in late September and dropping to 590 by the end of December. Active users followed a similar trend, decreasing from 4.1K to 1.8K. Revenue saw sporadic increases, with notable peaks like $13 in mid-October and $8 at the end of November.
Antistress - Relaxing games by Moreno Maio had a late surge in downloads, starting from 19 in early November and reaching 122 by mid-December. Active users increased substantially from 23 to 319 within the same period. Revenue saw a few spikes, including $10 in late November and $13 at the end of December.
Squishy Ouch: Fidget Toys by WANNA PLAY GAMES LTD showed a decline in downloads, starting at 525 in late September and dropping to 15 by the end of December. Active users also decreased from 447 to 128. Revenue was minimal, with a slight increase to $17 in early December.
Fidget Toys 3D by Tran Dinh Hung experienced a decrease in downloads, from 447 in late September to 87 by the end of December. Active users followed a similar trend, dropping from 1.6K to 629. Revenue was low, with occasional peaks like $9 in late November.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.