State of AI Apps Report 2025 is Live!
During the fourth quarter of 2021, the top 5 basketball games on a unified platform in Europe showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Basketball Arena - Sports Game from MASOMO LIMITED saw a remarkable fluctuation in weekly downloads, peaking at approximately 317K in mid-October before gradually decreasing to around 115K by the end of December. The game's weekly revenue followed a similar pattern, reaching a high of nearly $28K in mid-October but tapering off to about $13K in late December. Active users also fluctuated, with a peak of around 573K in early October, eventually settling around 384K by the end of the quarter.
Jump Dunk 3D by Voodoo experienced a steady stream of downloads, starting strong at around 131K and maintaining a similar level until early November. However, downloads dropped sharply to around 21K in early December before slightly recovering to 35K by the end of the quarter. The game’s weekly revenue remained relatively low, peaking at $53 in mid-October. Active users peaked at approximately 306K in early October but saw a decline to around 135K by the end of December.
Basketball Stars™: Multiplayer from Miniclip.com demonstrated consistent growth. Weekly downloads increased steadily from around 55K at the beginning of October to about 103K by the end of December. The game’s weekly revenue showed an upward trend, peaking at around $9.6K in mid-December. Active users followed a similar positive trend, rising from approximately 199K in early October to about 304K by the end of the quarter.
NBA LIVE Mobile Basketball by Electronic Arts showed a consistent increase in weekly downloads, starting at approximately 45K and peaking at around 83K in late October. Revenue peaked at around $18K in early November, while active users remained strong, starting at around 739K and ending the quarter at approximately 950K.
Finally, Hooper Hooper had an interesting trajectory, with downloads peaking at approximately 298K in mid-October before dropping to negligible numbers by early November. Despite the sharp decline in downloads, the game managed to maintain a solid base of active users, peaking at around 371K in mid-October and gradually decreasing to about 52K by the end of December.
For more in-depth insights and data on app performance, visit Sensor Tower.