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During the fourth quarter of 2021, the top 5 superhero games in Belarus exhibited varying performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how each game performed:
The Superhero League from Lion Studios saw a consistent increase in weekly downloads, starting from 3.4K in late September and peaking at approximately 6.2K by the end of December. Weekly active users for the game also showed a positive trend, rising from 17.8K at the start of the quarter to around 24K by the end. However, the game did not generate any revenue during this period.
Hero Rope: City Battle by Zego Studio experienced a significant spike in downloads in mid-November, reaching around 9K, and peaking at approximately 11.2K in the week of November 22. The active user base reflected this trend, with users increasing from 1.3K in early November to a high of 15.8K in the same week. Downloads and active users declined towards the end of the quarter, settling at about 713 and 1.9K respectively. The game did not generate any revenue during this time.
Miami Rope Hero Spider Games from Newry had a relatively stable performance. Weekly downloads fluctuated between 1K and 2.6K, with a slight increase towards the end of December, reaching 1.8K. Active users followed a similar pattern, starting at 2.6K and peaking at 4.8K in early November, before ending the quarter at around 3.6K. Like the other games, it did not generate any revenue.
Rope Hero: Vice Town by Naxeex Action & RPG Games showed a notable increase in downloads in mid-October, reaching approximately 1.1K, and peaking at around 3.2K in early November. Active users also saw an upward trend, starting at 5.6K and peaking at 9.8K in early November. The game generated minimal revenue, with slight increases to $32 and $53 in the final two weeks of December.
Stick Superhero, also from Naxeex Action & RPG Games, maintained a steady download rate throughout the quarter, averaging around 1.1K weekly downloads. Active users showed a consistent trend, rising from 2.1K at the start of the quarter to 2.5K in mid-December, before ending the quarter at 2.2K. No revenue was generated during this period.
These insights highlight the varying performance of superhero games in Belarus during Q4 2021. For more detailed data and insights, visit Sensor Tower.