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In the first quarter of 2022, the top 5 gacha games on the Android platform in Germany showcased varied trends in their weekly downloads, revenue, and active users, according to data from Sensor Tower. Here’s a closer look at how each game performed:
8 Ball Pool saw a gradual decline in weekly downloads, starting at around 20K in late December and dropping to approximately 12K by the end of March. Its weekly revenue also experienced a downward trend, peaking at around $53K at the beginning of the quarter and decreasing to roughly $33K by the end of March. Weekly active users fluctuated but generally trended downwards from about 124K to 108K.
Mario Kart Tour had a mixed performance in Q1 2022. Weekly downloads decreased significantly from about 21K in late December to around 8.8K by the end of March. The weekly revenue saw fluctuations, with peaks and troughs, ending the quarter at approximately $30K. The game maintained a relatively stable number of weekly active users, hovering around 92K by the end of March.
Top War: Battle Game experienced a notable increase in weekly downloads early in the quarter, peaking at around 17K in early February, before declining to about 7.1K by the end of March. Weekly revenue remained relatively steady, averaging around $106K towards the end of the quarter. Active users showed a gradual increase early in the quarter, reaching around 47K in mid-February, before stabilizing at approximately 38K by the end of March.
Rise of Kingdoms: Lost Crusade had a stable weekly revenue, starting at $165K in late December and ending at around $107K by the end of March. Weekly downloads fluctuated significantly, peaking at about 20K in mid-January and dropping to around 3.7K by the end of March. The game’s active users saw a peak of 186K in late February but declined to approximately 124K by the end of March.
Genshin Impact: Natlan Launch demonstrated strong revenue performance, with peaks at $429K in early January and $427K by the end of March. Downloads fluctuated, starting at around 11K in late December, dropping to about 5.4K in mid-March, and rising again to 7K by the end of the quarter. Weekly active users were relatively stable, peaking at 165K in late January and ending at 158K by the end of March.
For more detailed insights and analytics, visit Sensor Tower.