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The first quarter of 2022 saw notable performances from the top 5 PVP games on the Android platform in the United States. Here’s a detailed look at their weekly downloads, revenue, and active user trends.
Coin Master from Moon Active experienced fluctuations in weekly revenue, starting with $3.8M in late December and dipping to around $2.5M by mid-February. The game saw a resurgence, peaking at $2.9M in the last week of March. Weekly downloads declined from 85.6K in late December to a low of 43.6K in late February, before climbing back up to 72.7K by the end of March. Active users showed some variability, beginning at 381K and ending at 364K.
Roblox by Roblox Corporation maintained a steady revenue stream, starting at $2.9M and seeing minor fluctuations, with a low of $1.9M in mid-February and ending at $2.0M in late March. Weekly downloads began at 196K, dipped to 107K by mid-February, and then increased to 166K by the end of March. Active users remained relatively stable, starting at 12.4M and ending at 11.6M.
Evony: The King's Return from TG Inc. showed a consistent revenue pattern, starting at $1.8M and peaking at $2.3M in late March. Weekly downloads varied, starting at 99.7K, dipping to 60.9K in mid-February, and rising to 107K by the end of March. Active users showed a similar trend, starting at 370K, peaking at 418K, and ending slightly lower at 416K.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. had a significant revenue peak of $2.7M in mid-February, starting at $1.4M and ending at $2.3M. Weekly downloads began at 37.1K, saw a high of 52.3K in early January, and stabilized around 30.7K by the end of March. Active users started at 444K, peaked at 487K in late January, and ended at 421K.
Pokémon GO from Niantic, Inc. showed a varied revenue trend, starting at $1.6M, peaking at $3.2M in late February, and ending at $1.1M. Weekly downloads began at 42.5K, saw a low of 29.9K in early January, and gradually increased to 41.1K by the end of March. Active users showed consistency, starting at 7.0M, dipping to 6.3M in early February, and ending at 6.7M.
These insights, derived from Sensor Tower data, highlight the dynamic nature of the PVP gaming market on Android in the US. For more detailed analytics and trends, visit Sensor Tower.