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In the first quarter of 2022, the top 5 business games on iOS in Norway showcased varying performance metrics. Here's a closer look at their weekly downloads, revenue, and active user trends.
Idle Lumber Empire - Wood Game by AppQuantum Publishing Ltd saw a fluctuating weekly revenue, peaking early in the quarter at approximately $7.5K in the first week of January. Weekly downloads experienced a downward trend, starting from 1.9K and dropping to around 600 before slightly rebounding to 693 by the end of March. Active users also followed a declining pattern, from 3.3K at the beginning of the quarter to 1.5K by the end.
Office Fever from Rollic Games, released in mid-January, had a modest start in revenue, generating $100 in mid-March and slightly increasing to $143 the following week. Downloads peaked at 1.7K in mid-February but gradually decreased to around 550 by the end of March. Active users peaked at 2.1K in mid-February and settled at around 1.2K by the end of the quarter.
The Office: Somehow We Manage, published by Eastside Games, generated a peak revenue of $1.3K in early February. Downloads initially saw a high of 913 in mid-January but declined to around 190 by the end of March. Active users followed a similar trend, starting from 1.2K in early February and decreasing to 421 by the end of the quarter.
My Success Story Business Life by Rodan mobile Korlatolt Felelossegu Tarsasag maintained a steady revenue flow, peaking at $287 in early January. Downloads started at 542 in the first week of January, slightly fluctuated, and ended at 317 by the end of March. Active users were highest at 724 in early January and saw a slight decrease, settling at around 512 by the end of the quarter.
Get Promoted! by Arif Akkuzu saw its weekly downloads peak at 1.1K in mid-March, after a slow start with figures below 100 in February. The game did not generate any revenue during this period.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower's platform.