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In the first quarter of 2022, the top 5 gacha games on iOS in Central America exhibited diverse trends in downloads, revenue, and active users. Here’s a closer look at their performance based on data from Sensor Tower.
Mario Kart Tour, published by Nintendo Co., Ltd., saw its weekly revenue fluctuate, peaking at around $11.6K in late December and dropping to approximately $6.5K at the end of January. The game experienced a steady increase in weekly downloads, starting with 27.3K in late December and ending with 13.4K in the last week of March. Active users showed a slight decline from 126.5K in late December to 107.1K by the end of the quarter.
8 Ball Pool™ from Miniclip.com maintained a consistent weekly revenue, with minor fluctuations, peaking at about $15.6K in late December and holding steady at around $12.5K by the end of March. Downloads remained stable, ranging from 24.1K in late December to 19.3K in the last week of March. Active users showed a gradual decline from 728.9K in late December to 592.4K by the end of the quarter.
Genshin Impact: Natlan Launch, developed by COGNOSPHERE PTE. LTD., saw significant variations in weekly revenue, with a peak of approximately $74.6K in late January and a low of around $31.9K in late February. Downloads remained relatively stable, with a high of 12.1K in early January and a low of 4.5K in mid-March. Active users fluctuated, starting at 49.9K in late December and ending at 42.0K by the end of March.
Asphalt Legends Unite, published by Gameloft, had a modest weekly revenue, peaking at about $1.5K in early February and dropping to around $505 by the end of March. Downloads fluctuated between 8.2K in late December and 6.4K in the last week of March. Active users remained relatively stable, starting at 21.0K in late December and ending at 21.0K by the end of the quarter.
Rise of Kingdoms from Lilith Games exhibited a significant increase in weekly revenue, peaking at approximately $18.0K in early February and stabilizing around $14.2K by the end of March. Downloads showed a downward trend, starting with 3.3K in late December and dropping to 959 by the last week of March. Active users saw a peak of 30.1K in mid-January, declining to 13.7K by the end of the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.