State of AI Apps Report 2025 is Live!
In the first quarter of 2022, the top 5 basketball games in Latin America showed varied performance trends across weekly downloads, revenue, and active users. Below is a detailed look at each game's performance metrics.
NBA 2K Mobile Basketball Game from 2K experienced steady weekly revenue, peaking at around $4.5K in mid-January. Weekly downloads fluctuated, reaching a high of 35.5K at the end of January before dropping to 20.9K by the end of February. Active users saw a decline from 67.8K in late December to 52.7K by the end of February, with a slight recovery to 56.6K by the end of March.
NBA LIVE Mobile Basketball by Electronic Arts saw significant weekly downloads, maintaining figures above 60K throughout the quarter, peaking at 76.9K in mid-March. Revenue peaked at $4.5K at the end of January, with active users consistently around 500K, peaking at 546.3K in mid-March.
Basketball Stars™: Multiplayer from Miniclip.com experienced fluctuating weekly downloads, peaking at 75.2K at the start of January and dropping to 24.1K by the end of February. Revenue saw a peak of $2.2K at the end of March. Active users declined from 236.9K in late December to 148.3K by the end of February, with a slight increase to 169.3K by the end of March.
Idle Five - Basketball Manager by Gaminho showed a decline in weekly revenue, starting at $1.7K and falling to $557 by the end of March. Weekly downloads fluctuated, peaking at 21.9K at the end of February. Active users declined from 38.1K in late December to 24.7K by the end of March.
Basketball Arena - Sports Game from MASOMO LIMITED saw a steady decrease in weekly downloads, starting at 55.4K in late January and dropping to 12.1K by the end of March. Revenue peaked at $1.4K in early March. Active users dropped from 170.1K in early February to 88.5K by the end of March.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.