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AI Insights · Timothy · April 2022

Top 5 Educational Games Apps Performance in the US Q1 2022

Discover the performance trends of the top 5 educational games apps in the US during Q1 2022, including weekly downloads, revenue, and active users.

Top 5 Educational Games Apps Performance in the US Q1 2022

The first quarter of 2022 showcased notable performance trends among the top educational games applications in the United States. Below, we delve into the metrics for the top 5 apps in this category, based on data from Sensor Tower.

ABCmouse: Reading & Math Games, published by Age of Learning, Inc., experienced a steady increase in weekly revenue, peaking at approximately $729K in the last week of February. Weekly downloads remained relatively stable, with a slight uptick mid-quarter, reaching 85K in the week of February 21. The app's weekly active users saw minor fluctuations, maintaining around 420K to 430K throughout the quarter.

Kiddopia - Kids Learning Games, by Kiddopia, Inc., had its highest weekly revenue in late February at about $394K. Weekly downloads showed significant variation, with a notable drop to 14K in late January, followed by a recovery to 35K by the end of March. The app's weekly active users fluctuated, peaking at 740K in mid-February before stabilizing around 640K to 670K towards the quarter's end.

The Noggin Preschool Learning App, from Nickelodeon, saw a peak in weekly revenue at around $295K in the last week of February. Weekly downloads were relatively consistent, averaging around 27K to 35K. The app's weekly active users hovered around 270K to 290K throughout the quarter, showing slight variations but maintaining a steady user base.

Lingokids - Play and Learn, published by Monkimun Inc, reached its highest weekly revenue of approximately $285K at the end of February. Weekly downloads saw a decline from 63K at the beginning of January to about 30K by the end of March. The app's weekly active users showed a similar downward trend, starting at 97K and ending the quarter around 78K.

Finally, HOMER: Fun Learning For Kids, by Homer, showed a peak in weekly revenue at around $169K in late February. Weekly downloads remained relatively stable, fluctuating between 11K and 15K. Weekly active users stayed fairly consistent, averaging around 33K to 35K throughout the quarter.

These insights highlight the diverse performance trends across the top educational games apps in the US during Q1 2022. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022