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In the first quarter of 2022, the top 5 io games in France exhibited diverse performance trends across downloads, revenue, and active users. Below, we delve into the specifics for each game, drawing on data from Sensor Tower.
Agar.io from Miniclip.com saw fluctuations in its weekly revenue, peaking at approximately $1.5K in mid-January and ending the quarter around $1K. Downloads started at 8.1K in late December, dipped to 5K in early January, and then gradually increased to 8.8K by the end of March. Weekly active users showed a steady rise from 24.6K at the start of January to 28.2K by the end of March.
Snake Rivals - io Snakes Games by Supersolid Ltd experienced a varied revenue trend, starting at $780 in late December, peaking at $1K in early January, and then fluctuating to finish at $702 by the end of March. Downloads saw a significant spike, particularly in the last week of March, reaching 4.5K. Active users also showed a notable increase, starting at 4.8K in late December and climbing to 9.2K by the end of March.
Little Big Snake from LittleBigSnake, Inc had a relatively stable revenue, with slight peaks around $648 in late February. Weekly downloads hovered around the 1K mark, with a slight increase to 1.1K in the last week of March. Active users remained steady, starting at 3.7K in late December and ending at 4K by the end of March.
Harvest Run! by KING UP saw a sharp decline in both revenue and downloads through the quarter. Revenue dropped from $810 in early January to $51 by the end of March. Downloads followed a similar trend, starting at 3K in late December and decreasing to just 73 by the end of March.
Ancient Battle from Lion Studios experienced modest revenue, peaking at $463 in mid-March before dropping to $125 by the end of the quarter. Downloads remained relatively stable, fluctuating around the 400 to 600 range. Active users showed a slight decline from 2K in late December to 1.6K by the end of March.
For more detailed insights and data, visit Sensor Tower.