State of AI Apps Report 2025 is Live!
In the second quarter of 2022, the top 5 3D realistic games on the Android platform in the Dominican Republic showed notable performance trends in terms of downloads, revenue, and active users. This data, provided by Sensor Tower, offers insights into the popularity and user engagement of these games.
Free Fire: 7th Anniversary from Garena International I maintained a steady weekly revenue, peaking at around $14.5K in late March and late April, before declining to approximately $11K by the end of June. Weekly downloads fluctuated, with a high of about 37.3K in late May and a low of 17.7K in mid-June. The game also experienced a slight decline in weekly active users, starting from over 1M in late March and ending at approximately 1M by the end of June.
Race Master 3D - Car Racing by SayGames Ltd saw minimal weekly revenue, with occasional peaks such as $34 in late April. Downloads were more consistent, with a peak of about 18.5K in early June and a low of around 9.6K in mid-April. Active users showed a steady increase, starting from approximately 51.8K in late March and reaching around 71K by mid-June.
Xtreme Motorbikes from Xtreme Games Studio did not generate any revenue during the quarter. However, it saw a significant increase in weekly downloads, peaking at about 21.8K in early May before gradually declining to around 6.5K by the end of June. Active users followed a similar trend, starting from around 12.7K in late March and peaking at approximately 54K in early May, then declining to about 36.5K by the end of June.
3D Driving Class by John 3:16 also did not generate any revenue during this period. Weekly downloads peaked at about 39.8K in mid-April before declining to around 2.2K by the end of June. Active users followed a similar pattern, peaking at approximately 51.2K in mid-April and decreasing to around 4.8K by the end of June.
Free Fire MAX, another title from Garena International I, showed a more stable revenue trend compared to its counterpart, with weekly revenue peaking at around $4.6K in late April and maintaining around $3.5K by the end of June. Downloads remained relatively steady, with a peak of approximately 10.6K in late May and a low of around 5.5K in early May. Active users increased from about 130.5K in late March to nearly 140K by the end of June.
For more detailed insights and data on app performance, visit Sensor Tower.