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During the second quarter of 2022, the real-time strategy genre on the Android platform in Georgia saw varied performance across its top five applications. Here’s a closer look at the weekly downloads and revenue trends for Clash Royale, Miragine War, Dynasty Origins: Conquest, Art of War 3:RTS strategy game, and SIEGE: World War II.
Clash Royale from Supercell experienced fluctuating weekly revenue, peaking at around $536 in the first week of April. Weekly downloads showed a general decline from 1.4K at the end of March to approximately 969 by the end of June.
Miragine War by MIRAGINE saw a significant spike in weekly revenue, reaching around $717 in early June. Weekly downloads were relatively low, peaking at 140 in the first week of May and declining to 34 by the end of June.
Dynasty Origins: Conquest from Yoozoo (Singapore) Pte. Ltd recorded its highest weekly revenue in mid-June at approximately $455, with no notable weekly downloads during the quarter.
Art of War 3:RTS strategy game by Gear Games Global had a notable increase in weekly revenue, peaking at around $125 in early June. Weekly downloads remained relatively stable, hovering around 50 to 60 throughout the quarter.
SIEGE: World War II from Imperia Online JSC showed a steady decline in weekly downloads, starting at 45 in late March and dropping to 29 by the end of June. Weekly revenue experienced minor fluctuations, peaking at $83 in early April.
For more detailed insights and data on app performance, visit Sensor Tower.