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In the second quarter of 2022, the top 5 Snake games on the Android platform in New Zealand showed varied performance trends in terms of downloads, revenue, and active users. Here's a breakdown of how each game fared during this period based on data from Sensor Tower.
Snake.io - Fun Snake .io Games experienced consistent weekly downloads, peaking at 1.6K in mid-April. The game's weekly revenue fluctuated between $11 and $38, with a notable peak at the end of April. Active users saw a gradual increase from 6.2K to 7.6K in April before declining to around 6.1K by the end of June.
slither.io saw its weekly downloads peak at 1.3K in mid-April before gradually declining to 611 by the end of June. Revenue for this game remained relatively low, ranging from $5 to $24, with a slight peak in mid-June. Active users increased from 6.9K to a high of 9.4K in late April before dropping to 6.8K by the end of the quarter.
Snake Battle: Worm Snake Game had a steady increase in downloads, peaking at 436 in late April before dropping to 153 by the end of June. Revenue remained low but showed a slight increase, peaking at $10 in mid-June. Active users grew from 252 in late March to 878 in mid-June before declining to 707 by the end of the quarter.
Snake Arena: Snake Game 3D had fluctuating download numbers, peaking at 524 in mid-April but ending the quarter with 100. The game's revenue remained minimal, with occasional peaks like $9 in mid-April. Active users increased from 2.2K in late March to 2.9K in mid-April, then stabilized around 2.4K by the end of June.
Worms Zone .io - Hungry Snake demonstrated a peak in downloads at 400 in mid-June before declining to 122 by the end of the quarter. Revenue saw highs of $142 in early April, but fell to $22 by the end of June. Active users increased from 3.8K in late March to 4.1K in mid-April, then decreased to 2.7K by the end of June.
For more detailed insights and data on these applications, visit Sensor Tower.