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During the second quarter of 2022, the top 5 3D anime games on iOS in Peru showed varied performance metrics in terms of downloads, revenue, and active users. Here's a closer look at each of these games:
Genshin Impact from COGNOSPHERE PTE. LTD. experienced notable fluctuations in weekly revenue, peaking at approximately $6.8K at the end of March and again at $6.2K at the end of May. Weekly downloads hovered between 330 and 500 throughout the quarter, while active users remained relatively stable, ranging from 7.0K to 7.6K.
BTS Island: In the SEOM Puzzle by HYBE IM Co.,Ltd., launched at the end of June, reported initial weekly revenue of $643. The game saw a strong start in downloads with 5.7K and active users at 5.2K in its debut week.
Ni no Kuni: Cross Worlds from Netmarble Corporation showed a significant initial weekly revenue of $13.4K upon its release in late May, peaking at $16.2K the following week. However, both downloads and active users saw a decline over the quarter, with downloads dropping from 1.5K in the launch week to 59 by the end of June, and active users decreasing from 1.3K to 352.
HATSUNE MIKU: COLORFUL STAGE! by SEGA CORPORATION exhibited a gradual increase in weekly revenue, reaching $355 in mid-June. Downloads also showed steady growth, starting at 48 in late March and rising to 212 by the end of June. Active users followed a similar upward trend, increasing from 127 to 504 over the quarter.
ONE PIECE Bounty Rush from Bandai Namco Entertainment Inc. maintained consistent weekly revenue, averaging around $70 to $90. Downloads varied, with a peak of 247 in mid-April and a steady count around 70 to 90 towards the end of June. Active users ranged from 146 to 280, with fluctuations throughout the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics can be found for further exploration.