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In the second quarter of 2022, the top 5 boxing games in Nicaragua showcased varied performance trends across weekly downloads and revenue metrics. Here’s a closer look at how each game fared, with data sourced from Sensor Tower.
Boxing Star: Real Boxing Fight from ThumbAge Co., Ltd. saw a relatively stable revenue stream, starting at around $27 in late March and peaking at $37 in the week of May 30. Weekly downloads fluctuated, beginning at 117 and dropping to 65 in mid-June before slightly recovering to 85 by the end of the quarter.
Real Boxing 2 by Vivid Games S.A. experienced a notable peak in weekly downloads early in the quarter, reaching 680 in mid-April. However, this number declined steadily to 270 by the end of June. Revenue saw a peak of $28 in mid-April, with fluctuations throughout the quarter, ending at $8 in the final week of June.
Real Boxing – Fighting Game, also from Vivid Games S.A., maintained a consistent revenue stream, hovering around $13 to $18 throughout the quarter. Weekly downloads demonstrated minor fluctuations, starting at 59 and ending at 61, with occasional peaks such as 63 in early June.
Reliance Games' WWE Mayhem showed significant variability in weekly downloads, peaking at 152 in mid-April and generally maintaining over 120 downloads per week. Revenue, however, was more erratic, with a high of $20 in mid-April and several weeks with minimal revenue, ending at $2 in late June.
Lastly, NJPW Strong Spirits by 株式会社ブシロード had minimal activity in terms of weekly downloads, with only a single download recorded in early May. Revenue remained low throughout the quarter, peaking at $6 in late May.
For more detailed insights and trends, visit Sensor Tower.