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In the second quarter of 2022, the top 5 snake games on a unified platform in Africa showcased diverse performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared during this period, based on data from Sensor Tower.
Worms Zone .io - Hungry Snake from CASUAL AZUR GAMES saw significant weekly downloads starting at 128K in late March, peaking at 160K in early April, and then experiencing a general decline to 65K by the end of June. Weekly revenue for the game fluctuated, reaching a high of approximately $185 in late April before settling around $73 by the end of the quarter. Weekly active users started at 799K, peaked at 865K in early April, and gradually decreased to 619K by late June.
Snake.io - Fun Snake .io Games by Kooapps Games showed a more stable trend in weekly downloads, starting at 97K in late March, peaking at 111K in early April, and ending the quarter at 80K. The game's weekly revenue remained relatively steady, hovering around $100 to $170 throughout the quarter. Active users began at 730K, peaked at 800K in early June, and ended at 725K by the end of June.
Snake Lite - Snake Game from Hippo Lab experienced a notable surge in weekly downloads, starting at 3.9K in late March and skyrocketing to 266K by mid-June. This surge was reflected in its active users, which grew from 17K to 549K over the same period. Revenue remained minimal, with a few instances of small earnings, peaking at around $2 in early June.
slither.io from Lowtech Studios maintained a consistent performance with weekly downloads beginning at 26K in late March, peaking at 52K in late April, and then decreasing to 19K by the end of June. Revenue was modest, typically under $10 per week, with a peak of $24 in late May. The game’s active users started at 308K, peaked at 505K in late April, and ended the quarter at 289K.
Snake Battle: Worm Snake Game by Rejoy Studio demonstrated a downward trend in weekly downloads, beginning at 36K in late March and declining to 14K by the end of June. Active users started at 108K and saw a gradual decrease to 68K over the quarter. Revenue was minimal, with occasional earnings peaking at $4 in early May.
For more detailed insights and data, visit Sensor Tower.