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During Q3 2022, the top 5 NFT games on a unified platform in the United States demonstrated varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at the performance of each app:
IMVU: 3D Avatar Creator & Chat experienced a steady decline in weekly revenue, starting at approximately $466K in late June and dropping to around $307K by the end of September. Weekly downloads showed a peak of 72.4K in mid-July and a decline to about 50K by the end of September. Active users fluctuated, peaking at 652.6K in mid-August and decreasing to 540.5K by the quarter's end.
Highrise: Avatar, Chat & Games saw a peak in weekly revenue at approximately $201K in early September, with a low of around $160K towards the end of the month. Weekly downloads were relatively stable, ranging between 35.8K and 49.4K throughout the quarter. Active users hovered around 170K to 185K, showing minor fluctuations.
House of Blackjack 21 maintained a consistent weekly revenue, fluctuating between $63K and $75K. Downloads remained stable, ranging from 6.1K to 7.2K. Active users also showed stability, averaging around 16K to 17K.
MIR4 had a varied revenue trend, starting at approximately $58K in late June and peaking at about $78K in early September. Weekly downloads were minimal, with numbers often below 1K, and active users ranged from 7K to 10K, showing a slight decline throughout the quarter.
COIN: Always Be Earning showed a consistent increase in weekly revenue, concluding at around $51K by the end of September. Downloads peaked at 22.8K in mid-September, and active users increased significantly, from approximately 35K in late June to over 62K by mid-September.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower's website.