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AI Insights · Timothy · January 2023

Top 5 Basketball Games on Android in the US: Q4 2022 Performance

In Q4 2022, the top 5 basketball games on Android in the US showed diverse trends in downloads, revenue, and active users, with notable performances from titles like [Basket Battle](https://app.sensortower.com/overview/com.noorgames.basketbattle?country=US) and [NBA LIVE Mobile Basketball](https://app.sensortower.com/overview/com.ea.gp.nbamobile?country=US).

Top 5 Basketball Games on Android in the US: Q4 2022 Performance

The fourth quarter of 2022 saw significant activity in the basketball games category on the Android platform in the United States. Here's an overview of the performance of the top 5 games based on data from Sensor Tower.

Basket Battle from Supersonic Studios LTD experienced a steady decline in weekly revenue, starting at $435 in late September and dropping to $70 in mid-December, before a slight recovery to $125 at the end of December. Weekly downloads began strong at 172K but saw a decrease over the quarter, bottoming out at around 17.7K in early December and rebounding to nearly 40K by the end of the year. Active users also followed a similar trend, peaking at 525K at the start and stabilizing around 343K by the end of December.

NBA LIVE Mobile Basketball by ELECTRONIC ARTS saw fluctuations in weekly revenue, peaking at $29.2K in the last week of December. Downloads remained relatively stable, hovering around the 18K to 24K range, with a slight dip to 15K in early December. Active users maintained a steady presence, starting at approximately 230K and ending the quarter at around 225K.

Basketball Stars: Multiplayer from Miniclip.com showed a notable increase in weekly revenue, achieving a peak of $17.5K in early November. Downloads increased gradually, with a peak of nearly 28K in late November. Active users followed a similar upward trend, starting at 69.4K and reaching around 86K by the end of the quarter.

Basketball Arena: Online Game by Masomo Gaming demonstrated steady growth in weekly revenue, rising from $1.5K at the start of the quarter to $3.1K by the end. Downloads showed a consistent upward trajectory, peaking at 23K in late December. Active users also increased, starting at 43.4K and ending the quarter at approximately 56K.

NBA 2K Mobile Basketball Game from 2K, Inc. had a strong quarter in terms of revenue, maintaining figures between $22K and $33.5K, with a peak in late December. Downloads showed a gradual increase, reaching 18.6K in the final week. Active users followed a similar pattern, growing from 51K to about 61K by the end of December.

These insights provide a snapshot of the dynamic landscape of basketball games on Android in the US for Q4 2022. For more detailed analysis and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023