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In the fourth quarter of 2022, the top 5 fish games on iOS in Australia showcased varied performance metrics across weekly downloads, revenue, and active users. Here's a detailed look at each app's performance.
Fishdom from Playrix witnessed a steady revenue stream, peaking at around $101K in the first week of October and ending the quarter with approximately $96K in the final week of December. Weekly downloads saw a significant drop mid-quarter, reaching a low of about 4.8K in late October, but rebounded to 8.3K by the last week of December. Active users hovered around the 60K mark, peaking at approximately 65.5K in late December.
Aquarium Land - Fishbowl World by HOMA GAMES had a modest revenue performance, fluctuating between $400 and $900 throughout the quarter. Downloads showed an upward trend towards the end of the quarter, peaking at approximately 2.6K in the last week of December. Active users saw a slight increase, starting at around 10K in September and closing the quarter at approximately 8.9K.
Fish Eater.io from MOBIBRAIN TECHNOLOGY PTE. LTD. experienced a decline in revenue, starting at around $228 in late September and dropping to just $31 by the end of December. Downloads were inconsistent, with a notable peak of 2.8K in the last week of October, but dipped to as low as 59 in mid-December. Active users followed a similar trend, decreasing from approximately 6K in late September to around 3.9K by the end of December.
Hungry Shark World by Ubisoft showed a varying revenue stream, starting at around $2.5K in late September and ending with approximately $1.6K in the last week of December. Downloads saw a significant increase in December, peaking at around 1.5K in early December. Active users decreased from approximately 25.3K in late September to around 12.8K by the end of the quarter.
Hungry Shark Evolution, also from Ubisoft, had relatively stable revenue, starting at around $1.5K in late September and ending the quarter at around $1.3K. Downloads showed a gradual increase, peaking at approximately 1.8K in the last week of December. Active users remained consistent, starting at around 12K in late September and finishing the quarter at approximately 10.9K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.