State of AI Apps Report 2025 is Live!
Throughout the fourth quarter of 2022, io games on the iOS platform in Peru exhibited diverse trends in downloads, revenue, and active users. Here’s a closer look at the performance of the top five apps in this category, based on data from Sensor Tower.
Agar.io from Miniclip.com showed a notable increase in weekly revenue, culminating at around $134 in the final week of December. Weekly downloads also saw a rise, peaking at 132K in the week of November 28. Active user trends fluctuated, starting at 253K in late September and reaching a high of 320K by the end of November.
Snake.io - Fun Online Snake by Kooapps experienced a peak in weekly downloads at 603K during the last week of December. The app’s revenue followed an upward trajectory, with a notable peak of $101 in the week of November 28. Active users ranged from 2M to 2.7M throughout the quarter, with a steady increase towards the end of the period.
Snake Rivals - io Snakes Games from Supersolid Ltd had a quieter quarter. Weekly revenue saw a peak of $83 in the week of November 21. Downloads and active users were relatively low, with the highest download count at 24K during the week of December 19 and active users peaking at 47K towards the end of December.
Hole.io by Voodoo exhibited stable performance with weekly downloads peaking at 279K in the last week of December. Revenue trends showed a peak of $47 in early November. Active users steadily increased, starting at 819K in late September and reaching over 1M by the end of December.
Fall.io - Race of Dino from Duong Nguyen had a modest quarter. The highest weekly revenue was $28 in late September. Downloads and active users were minimal, with the highest download count at 22K in mid-November and active users peaking at 53K at the start of the quarter.
For more detailed insights and trends, visit Sensor Tower.