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AI Insights · Timothy · January 2023

Top 5 Roguelike Games in the US: Q4 2022 Performance

Discover the performance trends of the top 5 Roguelike games on a unified platform in the US during Q4 2022, including insights on downloads, revenue, and active users.

Top 5 Roguelike Games in the US: Q4 2022 Performance

The fourth quarter of 2022 saw notable performance trends among the top 5 Roguelike games on a unified platform in the United States. Below, we delve into the weekly downloads, revenue, and active user metrics for each game.

Legend of Slime: Idle RPG War experienced a significant increase in its weekly revenue, starting from around $146K at the end of September and peaking at approximately $324K in the last week of December. Weekly downloads also saw a substantial rise, starting at around 50.7K and reaching approximately 182K by the end of the quarter. The game’s weekly active users followed a similar upward trend, growing from 134K to over 361K.

RAID: Shadow Legends demonstrated strong revenue performance throughout the quarter. Starting at approximately $2.89M, it peaked at around $3.68M in mid-December. Weekly downloads fluctuated but ended on a high note, rising from around 53.2K to 60K. Active users remained relatively stable, with minor fluctuations, ending the quarter at approximately 197K.

Hero Wars: Alliance saw varied revenue trends. Weekly revenue peaked at around $1.24M in late October and again in late November, before settling at around $855K in the final week of December. Downloads showed a notable increase, especially towards the end of the quarter, rising from around 23K to approximately 178K. Active users also saw a significant increase, starting at around 122K and reaching over 224K by the end of December.

Diablo Immortal had a mixed quarter in terms of revenue, starting at approximately $1.48M and ending at around $863K. Downloads saw a moderate increase towards the end of the quarter, with a peak of approximately 57K in mid-December. Active users showed a slight decline, starting at around 621K and ending at approximately 512K.

Archero maintained relatively stable revenue figures, starting at approximately $293K and ending at around $282K. Downloads were consistent throughout the quarter, with a slight increase towards the end, peaking at around 24.2K. Active users saw a minor increase, with the quarter starting at around 88.4K and ending at approximately 94.6K.

The data presented here comes from Sensor Tower, where more detailed insights and analytics can be found. This analysis highlights the dynamic nature of the Roguelike game category and the varying trends in downloads, revenue, and active users across different titles.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023