State of AI Apps Report 2025 is Live!
In the first quarter of 2023, the top 5 basketball game apps on a unified platform in the United States exhibited diverse trends in downloads, revenue, and active users. Here's a closer look at their performance based on data from Sensor Tower:
NBA All-World from Niantic, Inc. saw a notable decline in weekly revenue, starting at $24.3K in late January and dropping to $5.5K by the end of March. Weekly downloads also decreased significantly from 290.2K to 45.2K. Active users followed a similar trend, peaking at 355K in late January before settling at 138.8K by the end of the quarter.
NBA 2K Mobile Basketball Game by 2K maintained a relatively stable weekly revenue, fluctuating between $170K and $296.3K. Weekly downloads remained consistent, averaging around 70K throughout the quarter. Active users saw a slight decline, from 318.1K in late December to 281.1K by the end of March.
Basketball Arena - Sports Game by MASOMO LIMITED experienced moderate revenue stability, ranging from $11.5K to $17.8K. Weekly downloads hovered between 40.9K and 52.2K. Active users showed minor fluctuations, starting at 149.9K and ending at 135.3K.
Basket Battle from SUPERSONIC STUDIOS LTD had minimal revenue, mostly below $100 per week. However, its weekly downloads were more volatile, peaking at 108.5K in late December and settling at 55.3K by the end of March. Active users remained high, starting at 835.9K and ending at 668.4K.
Basketball Stars™: Multiplayer by Miniclip.com showed a gradual increase in weekly revenue, reaching $28.8K in early March. Weekly downloads ranged from 32.2K to 50.7K. Active users peaked at 224.1K in early March before declining to 172.7K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.