Predictions for the Digital Economy in 2026 Report is Live!

In Q1 2023, the top 5 PVP games in Spain showcased diverse performance trends across weekly downloads, revenue, and active user metrics. Here’s a detailed look at how these games fared on a unified platform.
Stumble Guys from Scopely, Inc. experienced fluctuating revenue throughout the quarter. Starting at approximately $98.6K in the last week of December, it saw a dip to around $68.6K by late January, before peaking again at about $94.7K in the same month. Weekly downloads showed a downward trend from about 118.8K in late December to roughly 30K by the end of March. Active users also saw a decline from around 1.9M in December to approximately 1.1M by the end of the quarter.
Roblox by Roblox Corporation maintained a relatively stable revenue, peaking at about $182.4K in late December and ending the quarter around $146.4K. Weekly downloads started at roughly 62.5K and settled at about 28.5K. The game consistently engaged around 2M active users throughout the quarter.
EA SPORTS FC™ Mobile Soccer from Electronic Arts saw varied revenue, beginning at approximately $63.3K and reaching up to $95.9K in late February, before dropping to about $48.4K by the end of March. Downloads declined from around 83.5K in late December to about 23.4K by the end of March. Active users fluctuated but remained strong, starting at around 1.5M and ending at approximately 1.3M.
Parchisi STAR by Gameberry Labs showed steady revenue growth, beginning at about $36.6K and peaking at roughly $45.5K by the end of January, before stabilizing around $44.4K in late March. Downloads started at approximately 37K and saw a slight increase to about 31.8K by the end of the quarter. Active users ranged from about 344.9K in late December to roughly 326.2K in late March.
Mob Control from Voodoo saw modest revenue, starting at around $194 and peaking at approximately $1.8K in late February. Downloads were highest at about 53.8K in mid-January but dropped to roughly 11.1K by the end of March. Active users increased from about 28.3K in late December to peak at approximately 101.7K in mid-January, before declining to around 39.5K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's platform.