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As the final bell rings on Q4 2023, Sensor Tower has cornered the market on data for the top five boxing games on Android in the United States. Let's dive into the ring to see how these contenders fared.
Starting with Arm Wrestling Master from GOODROID,Inc., this new entrant launched in April and has shown impressive growth in downloads, starting at 5K and peaking at 30K by the end of December. Weekly active users followed a similar upward trend, beginning at 24K and surging to over 72K, indicating a strong hold on its audience.
Next up, Real Boxing 2 by Vivid Games S.A. maintained a steady presence with downloads hovering around 8K early in the quarter and rising to over 13K. Revenue dipped slightly from 5K to 4K USD, while active users saw a gradual increase from 13K to 20K, suggesting a loyal fanbase.
CASUAL AZUR GAMES' I, The One - Fun Fighting Game experienced fluctuating downloads, starting strong at 12K, dipping in November, and then bouncing back to 11K. Revenue saw a modest climb from 135 to 156 USD, and active users ranged from 18K to 17K, showing resilience in engagement.
ELECTRONIC ARTS' EA SPORTS™ UFC® Mobile 2 showcased consistent downloads, with a slight rise from 9K to over 12K. Revenue experienced some volatility but ended on a higher note at 696 USD. The active user base remained solid, starting at 18K and closing the quarter with 20K.
Lastly, Punchy Race: Run & Fight Game, another title from CASUAL AZUR GAMES, had a rocky start with 3K downloads but gained momentum to finish with 10K. While revenue data was not applicable, active users showed a remarkable climb from 17K to 32K, indicating a growing popularity.
For more detailed insights and performance metrics on these and other mobile applications, Sensor Tower's comprehensive database is the go-to source. Keep an eye on these contenders as they bob and weave through the competitive landscape of boxing games on Android.