State of AI Apps Report 2025 is Live!
In Q4 2023, the performance of the top 5 educational games apps in Hungary showed varied trends across downloads, revenue, and weekly active users, according to Sensor Tower data.
Matific: Math Game for Kids witnessed fluctuations in revenue, peaking at $1.8K in the week of November 6. Downloads reached a high of 2.4K in early October but decreased to around 1.1K by the end of December. Weekly active users saw an initial rise from 3.4K to 4.9K in mid-October, then tapered off to approximately 4.1K by the end of the quarter.
Intellecto Kids Learning Games experienced relatively stable revenue, with the highest weekly earning of $896 in late October. Downloads dropped significantly from 4.3K in late September to just 598 by the end of December. Active users followed a similar downward trend, starting at 992 and ending the quarter at 300.
Lingokids - Play and Learn saw a steady increase in revenue, reaching $1.4K in the final week of December. Downloads remained relatively stable, peaking at 845 in late October and ending at 774 in December. Weekly active users showed a consistent upward trend, starting at 1.8K and increasing to 2.1K by the end of the quarter.
Times Table - Learn Math had minimal revenue throughout the quarter. Downloads fluctuated, reaching a high of 775 in mid-December before dropping to 411 by the end of the month. Active users increased from 1.1K in late September to a peak of 1.5K in mid-December, then declined to 1.1K by the end of the quarter.
Minecraft Education had no revenue during the quarter. Downloads varied, peaking at 874 in the final week of December. Weekly active users showed a slight decline from 3.7K in early October to around 3.3K in early December, but rebounded to nearly 4K by the end of the quarter.
For more insights and detailed analytics, visit Sensor Tower.