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AI Insights · Timothy · January 2024

Top 5 io Games in Australia Q4 2023

Explore the performance of the top 5 io games on a unified platform in Australia during Q4 2023, highlighting trends in downloads, revenue, and weekly active users.

Top 5 io Games in Australia Q4 2023

In the fourth quarter of 2023, the top 5 io games in Australia showcased varying trends in downloads, revenue, and weekly active users on a unified platform. Here’s a detailed look at the performance of these popular games.

Paper.io 2 by Voodoo saw a notable decrease in revenue, starting at around $3.2K in late September and dropping to approximately $900 by the end of November. However, December brought a slight recovery, ending the quarter at about $1.1K. Downloads followed a similar downward trend initially, from 28.2K in late September to 6.1K in early December, but picked up to finish at 17K by the last week of December. Weekly active users also declined from 78.7K in late September to a low of 34.2K in early December, before rising to 52.7K at the end of the quarter.

Snake.io - Fun Online Snake by Kooapps had relatively stable revenue throughout the quarter, with a slight increase from $207 in late September to $276 in the last week of December. Downloads fluctuated, starting at 6.6K, peaking at 11.4K in the last week of December. Weekly active users showed a gradual increase, peaking at 42.8K in the final week.

Hole.io, another hit from Voodoo, experienced a steady decline in revenue from $509 in late September to a low of $218 in mid-November, before recovering to $441 by the end of December. Downloads decreased from 9.9K in late September to around 2.9K in mid-November, but then rose to 9.3K in the last week of December. Weekly active users followed a similar pattern, dropping from 48.4K to 22.4K, then rebounding to 37.8K by the end of the quarter.

Snake Clash! by Supercent, Inc. saw a modest revenue increase throughout the quarter, starting at $77 and reaching $313 by the last week of December. Downloads showed significant growth, particularly in November, jumping from 2.3K to 10.1K by the end of December. Weekly active users also increased notably, from 5.6K in late September to 19.4K in the final week of December.

slither.io by Lowtech Studios LLC had minimal revenue changes, hovering around the $20 mark throughout the quarter. Downloads started at 7.3K in late September, dipped to a low of 2.6K in mid-November, and then climbed to 7K by the last week of December. Weekly active users followed a similar trend, starting at 49.1K, decreasing to 31.1K, and then rising to 40.8K by the end of the quarter.

These insights provide a snapshot of the io games' performance in Australia during Q4 2023. For more detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024