State of AI Apps Report 2025 is Live!
The fourth quarter of 2023 has seen varying performances among the top slime game applications in Latin America. Here, we delve into the numbers for these sticky entertainment favorites, as reported by Sensor Tower.
Super Slime - Black Hole Game from Supercent, Inc. saw a significant increase in downloads, with numbers skyrocketing from approximately 15K in the first week of November to a peak of over 460K in the second week of December. Weekly active users followed a similar upward trend, starting at around 14K and reaching a high of 680K mid-December.
Bruno - My Super Slime Pet by Dramaton LTD experienced a rise in revenue from $87K to $167K, with downloads peaking at 66K in late December. The weekly active users also saw a considerable increase, with the numbers jumping from 603K in the first week of November to over 713K by the end of December.
Slime Simulator Time :ASMR DIY did not generate any revenue during Q4. However, the game's downloads saw a slight increase from 6K to over 15K, and weekly active users saw a modest rise from approximately 40K to 54K by the end of December.
World of Slime Simulator Games from Solid Apps INC had a steady revenue throughout the quarter, with a slight dip to $1.2K in the last week of December. Downloads were relatively low, with a small increase from 363 in early November to 619 by the end of December. Weekly active users remained below 5K for the entire quarter.
Lastly, Virtual Slime by Cider Software LLC showed inconsistent revenue, with a notable spike to $110 in the last week of December. The game's downloads experienced growth, rising from 25 in early November to 474 by the quarter's end. Active users increased steadily, reaching over 1K in the same period.
For more detailed insights and data on app performance, Sensor Tower's comprehensive analysis tools offer in-depth app market intelligence.