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Throughout Q1 2024, the top 5 2D cartoon games on Android in Sweden showcased varied performance metrics. The data, sourced from Sensor Tower, reveals interesting trends in weekly downloads, revenue, and active users.
Royal Match saw a fluctuating revenue pattern, peaking at approximately $40K in the week of March 11. Weekly downloads started strong at 5.7K in early January but gradually declined to around 2.5K by the end of March. Active users remained relatively stable, with a slight increase from 38.1K in early January to 40.9K by the end of the quarter.
Wood Nuts & Bolts Puzzle experienced a steady rise in weekly revenue, reaching about $1.2K in the final week of March. Weekly downloads fluctuated, peaking at 3.1K in late January and stabilizing around 2.7K towards the end of the quarter. Active users saw a consistent increase, culminating in 8.3K by the last week of March.
Wood Screw Puzzle had modest revenue growth, with a noticeable rise to $266 in the last week of March. Weekly downloads showed some variability, peaking at 2.9K in mid-March. Active users increased significantly from 2.6K in early January to 7.6K by the end of the quarter.
We Are Warriors! demonstrated a strong start with revenue peaking at $1.4K in late February. Weekly downloads were highest in mid-January at 4.9K but saw a decline to 356 by the end of March. Active users followed a similar trend, peaking at 6.5K in late January and decreasing to 3.5K in the last week of March.
Braindom: Brain Games Test maintained a low but steady revenue, never exceeding $12 weekly. Downloads peaked at 3K in mid-January and saw a resurgence to 1.7K in the last week of March. Active users fluctuated, starting at 3.3K in early January and ending at 2.6K by the end of the quarter.
These insights provide a snapshot of the dynamic performance of 2D cartoon games on Android in Sweden for Q1 2024. For more detailed analysis and data, visit Sensor Tower.