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In Q1 2024, the top Apple Arcade games on the Android platform in New Zealand showcased diverse performance trends in weekly downloads, revenue, and active users. Data from Sensor Tower highlights the key metrics for these games.
Snake.io - Fun Snake .io Games experienced a moderate fluctuation in weekly revenue, peaking at $15 in the first week of January and dipping to $1 in mid-March. Weekly downloads saw a downward trend initially, dropping from 1.2K in early January to 825 by the end of the month, but later rebounded to 959 in the last week of March. Active users showed a similar pattern, starting at 6.4K and decreasing to 4.4K by mid-March, before rising to 5.1K at the quarter's end.
Chess - Play and Learn recorded notable weekly revenue, ranging from around $849 to $1.5K, peaking in mid-March. Downloads fluctuated modestly, with a high of 692 in early January and a low of 384 in early March, eventually stabilizing around 537 by the end of the quarter. Active users trended downwards from 13.4K in early January to approximately 8.5K by the end of March.
Asphalt 8 - Car Racing Game saw a varied revenue stream, starting at $31 in early January, with peaks and valleys, reaching $70 in mid-March and ending the quarter at $53. Weekly downloads showed a similar fluctuation, with a high of 632 in early March and a low of 362 in mid-March. Active users remained relatively stable, peaking at 1.7K in early March and ending the quarter at around 1.4K.
Fruit Ninja® saw weekly revenue peaking at $56 in early February and fluctuating around the $20-$50 range throughout the quarter. Downloads were relatively stable with minor fluctuations, peaking at 648 in early January and maintaining around 516 by the end of March. Active users started at 3K in early January, dipped to 1.4K in early March, and ended at approximately 1.9K.
Hill Climb Racing had a strong start with $102 in weekly revenue in early January, fluctuating throughout the quarter, and ending at $30 in late March. Downloads saw a significant spike in mid-February reaching 1K, but generally trended lower, stabilizing around 369 by the end of March. Active users followed a similar pattern, peaking at 5.5K in mid-February and ending the quarter at approximately 3.9K.
For more detailed insights and data, visit Sensor Tower.