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The first quarter of 2024 saw interesting trends in the performance of the top 5 gacha games on the Android platform in Denmark. Here's a detailed look at their weekly revenue, downloads, and active user metrics.
Last War:Survival Game from FirstFun experienced a significant increase in weekly revenue, peaking at approximately $13.9K in the final week of March. Initially, weekly revenue started at around $2.3K in early January and saw a consistent rise throughout the quarter. Weekly downloads, however, showed a downward trend, starting at 2.7K in the first week of January and decreasing to 749 by the end of March. Weekly active users fluctuated slightly, starting at 4.2K and ending at 3.7K.
Whiteout Survival by Century Games Pte. Ltd. had a stable revenue stream, with weekly revenue ranging from $6.4K to $9.8K. The highest revenue was recorded in the last week of February. Weekly downloads showed minor fluctuations, starting at 1.0K in the first week of January and closing at 849 in the last week of March. Weekly active users increased from 3.4K at the beginning of January to 3.8K by the end of the quarter.
Sea of Conquest: Pirate War from FunPlus International AG had a relatively stable performance in terms of revenue, ranging between $2.3K and $3.4K. The highest weekly revenue was recorded in the last week of March. Weekly downloads saw a steep decline from 807 in early January to 216 by the end of March. Active users followed a similar trend, starting at 1.0K and decreasing to 683.
Doomsday: Last Survivors by IGG.COM had a modest revenue performance, peaking at $1.5K in the last week of March. Weekly downloads remained fairly stable, fluctuating between 291 and 696 throughout the quarter. Active users showed a slight decline from 992 in early January to 826 by the end of March.
Hero Clash: Playtime Go from Glaciers Game had a fluctuating revenue stream, peaking at $899 in early February and ending at $630 in the last week of March. Weekly downloads saw a spike at the end of January, reaching 1.1K, but dropped significantly to 450 by the end of March. Active users also varied, starting at 1.1K in early January and ending the quarter at 873.
These insights are based on data from Sensor Tower. For more detailed analytics, please visit Sensor Tower's website.