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AI Insights · Timothy · April 2024

Top 5 Hypercasual Games on Android in Australia Q1 2024

Discover the performance trends of the top 5 hypercasual games on Android in Australia during the first quarter of 2024, including weekly downloads, revenue, and active users.

Top 5 Hypercasual Games on Android in Australia Q1 2024

In Q1 2024, the hypercasual gaming category on the Android platform in Australia saw interesting trends across the top 5 games. Here’s a detailed look at their performance metrics, sourced from Sensor Tower.

Block Blast! by Hungry Studio started the quarter with strong weekly downloads, peaking at 29K in the first week of January. However, downloads gradually declined to about 10K by early March. The game’s weekly active users also saw a downward trend, starting from 82K in January and ending at approximately 66K by the end of March.

Help Me: Tricky Story from ABI Game Studio experienced fluctuating weekly downloads, starting at 7.7K and peaking at 12K in mid-January before dropping to around 4K by the end of the quarter. The game’s weekly active users showed a steady increase initially, reaching 30K by the end of January, but later stabilized around 24K to 27K towards the quarter's end.

Build A Queen by Supersonic Studios LTD had a varied download pattern, with weekly downloads starting at 5.8K and experiencing peaks and troughs, ending at 7K by late March. Weekly active users followed a similar pattern, starting at 15K, peaking at 17.5K, and showing some fluctuation throughout the quarter.

Snake Clash! from Supercent, Inc. showed a consistent increase in weekly downloads, starting at 4K and peaking at over 10K by mid-March. The game’s weekly active users also increased significantly from around 9.8K in early January to nearly 20K by mid-March. Revenue for the game was relatively stable, with slight increases, peaking at $267 in the last week of March.

Lastly, Word Search Explorer by PlaySimple Games saw weekly downloads ranging from 3.3K to 8.1K, with a noticeable peak in the last week of March at 5.3K. The game maintained a stable base of weekly active users, fluctuating between 25K and 30K throughout the quarter. Revenue showed a slight decline towards the end of the quarter, peaking at $446 in late February.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024