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In Q1 2024, the performance of the top 5 io games on the Android platform in Cyprus exhibited diverse trends, reflecting their popularity and user engagement. This analysis, based on data from Sensor Tower, provides insights into weekly downloads and revenue.
Agar.io from Miniclip.com experienced fluctuating weekly revenue, peaking at approximately $37 in mid-March. Weekly downloads showed an initial increase, reaching a high of 95 in mid-January, but gradually declined to 24 by the end of March.
Snake Clash! by Supercent, Inc. saw a significant increase in weekly downloads, peaking at 1.7K in mid-March. The game’s weekly revenue showed moderate fluctuations, with the highest recorded revenue at $28 in late January.
Ancient Battle from Lion Studios had a notable revenue peak of $48 in mid-January. However, the game struggled with downloads, recording only a few in early February.
Snake Rivals - Fun Snake Game by Supersolid exhibited steady weekly revenue, with minor fluctuations and a peak of $23 in early January. Weekly downloads remained relatively low, with the highest count at 33 in early January.
Paper.io 2 from VOODOO showed consistent weekly downloads, peaking at 315 in late January. The game’s revenue varied, with a notable spike to $24 in late February.
For more detailed insights into the performance of these games, visit Sensor Tower.