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In the first quarter of 2024, the hypercasual game market on iOS in Australia showcased some interesting trends. Let's dive into the performance of the top 5 hypercasual games based on weekly downloads, revenue, and active users.
Block Blast! from Hungry Studio saw a fluctuating pattern in its weekly downloads. Starting strong with 26.6K downloads in the first week of January, it experienced a dip mid-month but recovered to peak at 22.9K in mid-February. Active users for this game varied between 58.4K and 77.4K, showing a general upward trend towards the end of the quarter.
Makeup ASMR: Makeover Story by Makeup Games for FUN had its best week for downloads in late January with 18.5K. Weekly revenue started at $60 in the week of January 22, peaking at $648 in the final week of March. Active users increased gradually from 28.2K in early January to over 51.3K by the end of the quarter.
Going Balls from SUPERSONIC STUDIOS LTD maintained steady weekly downloads, averaging around 5K to 7K. Its weekly revenue remained relatively stable, ranging from $193 to $322. The game’s active users hovered around 37K to 42K, with minor fluctuations throughout the quarter.
Build A Queen, also by SUPERSONIC STUDIOS LTD, had a varied download trend, starting at 8.9K in the first week of January and ending with 4.7K in the last week of March. Active users for this game showed a downward trend from 18.8K in early January to 12.5K in mid-March, with a slight recovery to 13K by the end of the quarter.
2 Player Games : the Challenge by Moreno Maio had a consistent download rate, with a notable peak of 7.4K in the first week of January and another rise to 4.8K in the last week of March. Weekly revenue was stable, ranging from $117 to $258. Active users decreased from 40.3K in early January to 26.3K by mid-March, with a slight increase towards the end of the quarter.
For more detailed insights and data on these hypercasual games, visit Sensor Tower.