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The first quarter of 2024 has been an exciting period for io games on the iOS platform in Australia. Here's a look at how five popular titles have fared, with insights courtesy of Sensor Tower.
Published by Voodoo, this game showed a steady increase in revenue from the start of January ($784K) to the end of March ($1.23M). Downloads began at 7.3K and peaked at 7.6K, while weekly active users saw a dip in February (19.8K) before climbing back up to 26.5K.
Lowtech Studios LLC's slither.io had a modest revenue at the start of January ($80K) but saw a drop to zero by mid-March. Downloads hovered around 4-5K weekly, with a slight increase to 4.6K by the quarter's end. Weekly active users started strong at 31.4K, dipped in February, and then rose to 29.8K.
Supercent's Snake Clash! experienced a significant revenue spike in the last week of March, reaching $585K. Downloads showed growth from 4.4K to 6K, and weekly active users increased from 9K to 13.1K, indicating a growing player base.
Kooapps' Snake.io saw its revenue fluctuate, ending the quarter at $114K. The game's downloads were consistent, with a noticeable jump to 5K in the last week. Weekly active users were on a slight decline until they reached 19.5K by March 25.
Another title from Voodoo, Hole.io's revenue remained relatively stable, ending at $362K. Downloads saw a gradual increase from 4.1K to 4.5K, and the weekly active users showed a similar upward trend, finishing at 19.1K.
In conclusion, the first quarter of 2024 for io games on iOS in Australia showed a dynamic range of performances. While some games like Paper.io 2 and Snake Clash! saw significant growth in revenue and user engagement, others like slither.io faced challenges. For more detailed insights, visit Sensor Tower.