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In the first quarter of 2024, the top 5 Otome games on iOS in Colombia showcased various performance trends. Here's a closer look at their weekly downloads, revenue, and active user metrics.
Love and Deepspace from INFOLD PTE. LTD., released in mid-January, saw its weekly revenue peak at around $193 in late February. The game started strong with 198 downloads in the week of January 15 but experienced a decline to 0 by the end of March. Weekly active users peaked at 256 in late January and gradually declined to 114 by the end of the quarter.
Is It Love? Drogo - Vampire by 1492 Studio had minimal revenue throughout the quarter, peaking at $6 in the first week of January. Downloads were highest at 32 in the week of January 8 but fluctuated, ending with 14 downloads in the last week of March. Active users saw a peak of 52 in early January, dropping to 11 by the quarter's end.
Otomania from Genius Inc. had a modest peak revenue of $41 in late January. Downloads fluctuated, peaking at 23 in the week of January 8 and ending the quarter with 13 downloads. Active user data was sparse, with notable activity only in early January.
Love Story® My Romance Fantasy by WEBELINX GAMES DOO saw negligible revenue, peaking at $3 in early March. Downloads peaked at 27 in the first week of January and dwindled to 1 by the end of March. Active users consistently decreased from 77 in early January to 39 by the end of the quarter.
My Candy Love - Otome game by Beemoov had varied revenue, peaking at $43 in early March. Downloads were highest at 28 in the week of January 8, but there were no downloads for several weeks, ending with 3 in the last week of March. Active users showed a slight decline, starting at 133 in early January and ending at 95.
The data for this analysis comes from Sensor Tower. For more detailed insights, visit Sensor Tower's website.